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‘We don’t go to Ravenholm’: the story behind Half-life 2’s most iconic level – The Guardian

  1. ‘We don’t go to Ravenholm’: the story behind Half-life 2’s most iconic level  The Guardian
  2. How Valve made Half-Life 2 and set a new standard for future games  Ars Technica
  3. 20 Years Ago, Half-Life 2 Paved the Road for Advancing FPS Design in One Area  GameRant
  4. Days Before Half-Life 2 20th Anniversary Valve Keeps Updating Its Mysterious Steam Branch  80.lv
  5. Half-Life 2 pushed Steam on the gaming masses… and the masses pushed back  Ars Technica