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Even in its early construction, the Diablo IV looks stunningly atmospheric. This gallery is full of images from games.
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Blizzard has confirmed that the upcoming Diablo IV will not include the game-changing types of microtransactions that have proven so controversial in the recently released Diablo Immortal.
As early as 2019, shortly after Diablo IV was first announced, Blizzard lead designer Joe Shelley said that Blizzard “will not sell power” in the game. Instead, you will be able to “acquire cosmetics” through microtransactions, he said, adding that it was “too early” in the game’s development.
Some players were worried about whether these plans for Diablo IV were still valid, given the wide variety of Diablo Immortal currencies in the game and the game change options that led to the game being effectively banned in two European countries.
These concerns have been heightened by Blizzard’s recent publication of a list of Diablo IV product manager positions, which mentions “the Diablo IV in-game experience” as a key component of Diablo IV’s seasonal content strategy. This product manager will need to “work with the analytics team to help identify sales trends and quantify buying behavior,” according to the to-do list.
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However, the developers were quick to allay these concerns, stressing that Immortal’s mobile-focused design is not a signal for the upcoming Diablo IV. “To be clear, [Diablo IV] is a full-price game designed for PC / PS / Xbox audiences, ”Rod Ferguson, senior vice president of the Diablo franchise and general manager, wrote on Twitter. “We are committed to providing an incredible breadth of content after launch, for years to come, anchored around optional cosmetics items and extensions guided by history.”
Blizzard Global Community Leader Adam Fletcher reiterated this sentiment in his own tweet, writing that “paid content [in Diablo IV] is built around optional cosmetic items and eventually full extensions. We will share more information soon! “
This will certainly be welcome news for many franchise fans who have made Diablo Immortal extremely negative user reviews on sites like Metacritic (although reviews among mobile users in the iOS App Store remain high). Ars’ own impressions of Diablo Immortal have noted the game’s economy, which is full of “confusing microtransactions,” as the worst thing about “otherwise … a fun, smartphone-friendly option for addictive dungeon digging.”
“The variety of confusing currencies in this game resembles the nonsense I hate in other F2P tariffs from the bottom of the barrel,” wrote Sam Machocovec of Ars. “Worse, when you don’t have the money to do something in Diablo Immortal, Activision Blizzard offers a touch-up icon that tells you how to win the item or item to make somewhere in normal gameplay … or you can just buy it now “
Image of the Blizzard list
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