There is no way around it. I should, in the process of building this post, write the name “Slopper Johnson: Graviton Agent.” I don’t like the feeling in my mouth or in my brain, but as a game, Slopper Johnson is too interesting to ignore. It’s a roguelike where you construct your actions during battle by connecting modules, like you would with a modular synthesizer.
Here’s the new trailer:
Roguelike deckbuilders often feel like they’re creating a damage machine with your card’s abilities, but here it feels more literal. The different modules you can add to your trunk can either generate energy, modify it, or spend it attacking your enemies, and it’s up to you to decide what modules to add, swap, and how to link them together. It also reminds me of various Zachtronics games in appearance.
It looks like you can also use your machine to move forward or backward in time. In practice, this seems to change the order of attacks, allowing you to miss enemy moves or give yourself multiple opportunities to strike.
The rest of the game structure should look familiar if you’ve played the recent wave of roguelike deckbuilders. You progress through a “world haunted by constant storms” rendered in wonderfully grunge pixel art, but in practice it’s in the form of visiting nodes on a procedurally generated map to fight whatever baddies you find there, according to Slay The Spire and its ilk.
My only real problem is that the name “Slopper Johnson” happens to be the exact opposite of “cellar door”, . Fortunately, there is some hope: regarding the name, the developer commented on Twitter that “the final decision in this regard has not been made.” For now, you can learn more about Slopper Johnson: Graviton Agent on his Steam page or in this longer video.
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