For those worried about what and how much Diablo 4 will cost, community leader Blizzard Entertainment said on Sunday it would be nothing more than a rather aggressive monetization behind Diablo Immortal, which launched two weeks ago.
Diablo 4, which will launch sometime in 2023, will be “a full-price game designed strictly for PC / console audiences,” Adam Fletcher of Blizzard wrote on Twitter. The additional revenue will come from “optional cosmetics and possibly full extensions”.
In other words, somewhat like Diablo 3, which received a $ 40 extension in 2014 (Reaper of Souls), followed by a premium DLC package for $ 15 in 2017, which returned the Necromancer class from Diablo 2. Diablo 3 did not pay cosmetics.
However, Diablo 4 sounds far from the business model of Diablo Immortal, a game designed primarily for mobile devices, but which also launches (in beta) on a Windows computer on June 2. This game is free to play, although the ability to use real money to buy the progression of the characters – especially the progression at the end of the game – annoyed many fans as a payout game. Last week, Bellular News on YouTube estimated that it would take 10 years or $ 110,000 for players to acquire enough “Legendary Gems” to fully enhance their character and build.
Cautious fans of subreddit Diablo are already preparing for a battle pass in Diablo 4, which Fletcher did not mention, but which many say they do not want. Combat passes usually award cosmetics and other items as players go through the XP levels – people for progression can progress or miss with a first-class purchase of the pass or several levels in it.
And as for the first-class cosmetic model Fletcher offered on Sunday, others are also suspicious. “The concept of ‘It’s not P2W, it’s just P2LookGood’ should NOT be normalized in a genre where customizing characters and loot are the main parts of the game,” said one commenter.
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